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Majesty 2 retail version dlc
Majesty 2 retail version dlc









majesty 2 retail version dlc

there are now defense flags and fear flags which previously weren't needed (just Attack tag all nearby monsters for the former, or remove an Attack tag from a monster for the latter).you can no longer remove houses, inns or markets from tax routes.Even then, if you click on the minimap scrolling is not instantaneous and rather imitates sidescrolling is this supposed to make casual gamers feel better somehow? Talk about amateur stuff. You now have to right-click once, which brings me to the point that scrolling is way too slow and painful since sidescrolling is the only mainscreen method. In fact, double-clicking no longer creates flags anywhere. Even if you click on the explore flag icon and then on the mini-map the game still drags your main screen to where you clicked, and you must put the flag on the main screen. icon, but rather you have to deduce the weapon quality from the image (which as you have guessed is pretty non-descriptive).ĭouble clicking on the mini-map no longer creates an explore flag. In the previous Majesty with just clicking a hero or building you would immediately get all the important stuff in the main tab through numbers, but now you rather gave to click each goddamn tab to get all the relevant information, and what's worse is that weapons no longer offer a fast +1/+2/+3/etc. However, my biggest complaint is the lack of immediate on-screen information. Mind you, the original Majesty's HUD aesthetics were nothing to write home about, but the menu and main map were incredibly stylish, at least. It looks like it came from King's Bounty: The Legend. The HUD suffers from the same generic and bland polish treatment all games get nowadays. Sound effects? Out of Skyway's three most popular catchwords, pick your favorite. What happened to the good old playful tunes? Majesty at least had appropriately aloof and catchy music instead of this filler, bland crap. They're now either gone or voiced uninspiredly.Īs for the music, it's just your typical generic, epic fantasy fare. "I'm melting!", "My power grows!", "Ooh tough fight!", "Brighter, brighter!", "Leave my gold alone!", "Hmm, what a delicious looking reward!", "You wont get MY gold!", "Ooh, pretty star!", "Pretty bright light.erggh". Their voices are muffled because of zoom distance (LOL 3D), and furthermore their acting doesn't pack the same vibrance and personality as before: Of immediate note is the fact that Heroes can't be heard. Probably the same reason why they recycled a lot of sounds from the first one. Hiring the same Advisor's voice-actor from Majesty gave the game as much soul as Ron Perlman gave to Fallout 3, but probably enough for most dumb fucks to claim the game has the "same feel" as the first one. Is it so difficult nowadays to create your own artistic style? Does every game have to be a carbon copy from another? This is getting beyond ridiculous. All the more proof that the developers failed to grasp the basic concepts behind Majesty. It's quite ironic that the aesthetics fall prey to that which the first game parodies: generic fantasy. Games are supposed to provide visual information quickly: less time guessing, more time playing. Buildings also tend to fall into the background along with random debris and neutral buildings, adding to the confusion. Heroes no longer stand out from the scenery since they blend with the beige/green/brown terrain all too well (you know, team colors are used for a reason) and they all lost their distinctive look (gone is the orange-gowned Thief and awkward-hatted Paladins Mages now look like generic explorers, even after upgraded Warriors look like bandits instead of knights and Clerics as if taken seriously from D&D). The 3D transition is horrible, as it always seems to happen.

majesty 2 retail version dlc

It completely misses what made the original Majesty great and stand out from the rest. This additional content includes new spells, weapons, units, heroes, buildings, quests and more.I just tried a couple of missions and man is it a very bad game. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. The Kingmaker game editor enables players to create their own missions. They will need a great deal of persuasion before they carry out your wishes. Your rule is not absolute, however, as you face subjects that are independent and stubborn. In the world of Majesty, you are the ruler of the Kingdom.











Majesty 2 retail version dlc